A console port of the classic tabletop game. Console API implementation and store integration worked on at Rattle Can Games.
A classic simple game remade in Functional C# using LanguageExt.
A puzzle game about getting socially awkward slimes to meet. Uses a highly versatile rule system and simulated slime.
A puzzle game about winning a card battle in a single turn. Designed and prototyped in 48 hours as a team of 3 for the 2021 GMTK Jam.
An implementation of Hierarchical Task Network Planning to create a simple creature capable of investigating objects and remembering them for later use.
An endless runner about flowing through a city, floating on a holographic rail. Made with proactive obstacles, bezier curves, and procedural generation.