Hebden Bridge, West Yorkshire, England
Rattle Can Games specialises in consultation and contract services for the games industry.

Worked on at Rattle Can Games. A console port of the classic tabletop game. Worked on console API implementation and shop integration.

A classic simple game remade in Functional C# using LanguageExt. Made to exacting rules as an excersize in functional programming.

A puzzle game about getting shy slime blobs to meet. Uses a highly versatile rule system to create unqiue hexagonal sliding interactions, and simulated slime to give it character.

An endless runner about flowing through a city, floating on a holographic rail. Designed with proactive obstacles, and implements bezier curves and procedural generation.

A puzzle game about winning a card battle in a single turn. Designed and prototyped in 48 hours as a team of 3 for the 2021 GMTK Jam. Released on itch.io.

An implementation of Hierarchical Task Network Planning to create a simple creature. Creature is capable of investigating found objects and remembering them for later use.
2018-2021 BSc (Hons) in Computer Games DevelopmentClassification: Second Class: 1st DivisionTaken Courses
Extracurricular Activities
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2016-2018 BTEC Level 3 in Creative Media Production (Games Development)Classification: Distinction Distinction MeritTaken Courses
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