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Hi, I'm Luke

Luke Jones

Video Game Programmer and Designer

I am a games developer with a passion for indie games. My primary skills are in making gameplay systems, and I have experince in everything from AI to level editors to unit testing.

Problem Solving
Team Work
Quality Oriented

Skills

Experiences

1
Junior Programmer
Rattle Can Games
Nov 2022 - Apr 2023 (Company Closure)

Hebden Bridge, West Yorkshire, England

Rattle Can Games specialises in consultation and contract services for the games industry.

Responsibilities:
  • Cross-platform API integration
  • Feature implementation
  • Onboarding aid

Project Showcase

Catan Console Edition
Nov 2022 - April 2023
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Worked on at Rattle Can Games. A console port of the classic tabletop game. Worked on console API implementation and shop integration.

Line War
Nov 2022 - Mar 2023
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A classic simple game remade in Functional C# using LanguageExt. Made to exacting rules as an excersize in functional programming.

Untitled Slime Puzzle
Oct 2021 - Present
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A puzzle game about getting shy slime blobs to meet. Uses a highly versatile rule system to create unqiue hexagonal sliding interactions, and simulated slime to give it character.

Esker
Oct 2020 - Aug 2021
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An endless runner about flowing through a city, floating on a holographic rail. Designed with proactive obstacles, and implements bezier curves and procedural generation.

Win Condition
Jun 2021 - Jun 2021
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A puzzle game about winning a card battle in a single turn. Designed and prototyped in 48 hours as a team of 3 for the 2021 GMTK Jam. Released on itch.io.

Tamable Creatures
Dec 2020 - May 2021
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An implementation of Hierarchical Task Network Planning to create a simple creature. Creature is capable of investigating found objects and remembering them for later use.

Education

BSc (Hons) in Computer Games Development
Classification: Second Class: 1st Division
Taken Courses
  • Game Engine Development
  • Virtual And Augmented Reality
  • Games Engine Creation
  • Mobile Games Development
  • Technical Games Production
  • Group Game Development Project And Work-Based Simulation
  • Computing Professional And Business Skills
  • Fundamentals Of Game And Graphical System Development
  • Fundamentals Of Computing And Mathematics
  • Games Development
  • Ubiquitous Computing
  • Final Year Project
Extracurricular Activities
  • Participated in the video game development society.
  • Entered several game jams hosted at the university.
2016-2018
BTEC Level 3 in Creative Media Production (Games Development)
Classification: Distinction Distinction Merit
Taken Courses
  • Computer Game Engines
  • Computer Game Design
  • Communication Skills For Creative Media Production
  • Working To A Brief In The Creative Media Industries
  • Creative Media Production Management Project
  • Pre-Production Techniques For The Creative Media Industries
  • Human-Computer Interfaces For Computer Games
  • Computer Game Platforms And Technologies
  • Computer Game Story Development
  • Sound For Computer Games
  • 3D Environments
  • 3D Modelling
  • 3D Animation
  • Digital Graphics For Computer Games
  • Drawing Concept Art For Computer Games
  • Critical Approaches To Creative Media Products
  • Understanding The Computer Games Industry
  • Research Techniques For The Creative Media Industries
  • Web Authoring
  • Advanced Welsh Baccalaureate